Designing User Interfaces for Users
A software user wants to do something, so she is looking at a screen. How does she get to the right screen, and then recognize how to get the program to do what she wants? This is the important part Read More …
A software user wants to do something, so she is looking at a screen. How does she get to the right screen, and then recognize how to get the program to do what she wants? This is the important part Read More …
The Programmer’s Picture Book is a prototype for a software documentation system. The picture book treats program code as a graphic object. We are used to thinking of programs as text, and this doesn’t really work for software documentation. The Read More …